REVIEW: UFC Undisputed 3

More variety and a better presentation outweighs the lack of new modes in UFC Undisputed 3…

Long ago I asked folks to submit their own game, movie, film and TV reviews, and we’re finally making good on that promise. I’m glad karrabeankid chose a sports title like UFC because A) it’s a series that does its brand justice and is no longer gouging ts fans on annual releases, and B) it’s one of those games that sorta requires a fan of the license to give the reader the best possible perspective in a review. I know next to nothing about the sport nowadays, so my only editorial contribution will be coming up with fictional names for the fighters. – C.Ant

I know that from listening to Talkradar and Lasertime that it takes a certain type of person to do sports games reviews for major websites or they freelance it out. Im going to throw my hat into the ring with a quick review of the new UFC game just to give it a try.


Mason Shatham performs his famous Butt Shovel technique

This years UFC Undisputed 3 comes out after the disappointing UFC Undisputed 2010 made THQ change its mind about having a yearly release cycle. With an extra six months of development time behind them, THQ and Yukes return to the Octagon with improved production values, more fighters, and an interesting pride mode.

From a fighting game standpoint the controls are simple to grasp, yet deep to refine. You can choose between an easy set of controls which allow you to attempt a position change on the ground or in the clinch with a simple flick of the control stick, or you can go with the standard PRO controls which stick with the quarter and third rotation to have more specific control over how you establish dominant position over your opponent. Theres more specific moves based on certain fighters, with over 150 total to choose from its easy to have variable movesets between them all and your created fighter should you choose to do so in career mode.


The notoriously OCD Hank “The Handsoap” Lackbar opts to use elbows over hands

Creating a fighter in and out of career mode is the same as the last iteration with the only differences being a few hairstyles and tattoos here and there. With the amount of control that you can have over adjusting your facial features in WWE 12 (also made by THQ/Yukes) its surprising that you only have a few presets for things like your eyebrows, nose, and mouth. You get to see your fighters face constantly, whether its being punched in on a replay or on a magazine cover in Career mode. I suppose its because UFC fans don’t really want to spend 4 hours perfecting a jawline like wrestling/game nerds before even selecting a movelist. (Trust me I’m one of those people.)


Ripp Redshorts put the finishing blow to Darnell “The Doormat” Dorbel

In the cage/ring the actual fighting flows very smoothly with the environment and the animations. There are no camera problems whatsoever – it zooms in and out wherever your fighter is. And with so many moves, styles, and grappling positions available, you have to be prepped for anything that your opponent can throw your way (i.e. Practice!) During career mode I only felt the need to work on my stand-up game (Take my wife, please!) to avoid having to go to the ground so I learned two head kicks and thats it, all my other time was spent training and leveling my stats up.


Randy Roundhouser unleashes his trademarked “Fist Full of Fists” move

Submissions are much more fun, like a game of cat and mouse, and more authentic to how an actual submission would turn out. Instead of breaking off your control stick trying to spin it super fast for “the shine”, you try to position your indicator over your opponents to make him tap. Its interesting and a much needed improvement. If you tap out too easily, its due to a various number of reasons and not just because you cant move your damn hand fast enough.


Statutory Stanley Mealbash fucking gives it to Vinnie  “The Victim” Bumpensetti

Speaking of career mode its interesting that they de-personalized the experience this time around. Why remove the post fight interviews but kept the weigh-ins for title fights? And while you can choose between “Casual Pose” or “Fighting Pose”, the make no difference to the outcome or consequence of your choices. Also, aside from a small CRED boost theres no benefit to getting Fighter/Fight/KO/Submission of the Year Awards. After going 20-0 I got into the Hall of Fame after my 3rd title defense and with only an overall rating of 80. The only reason I still kept playing was to get the Achievements associated with career mode like win a title in 2 division (which I still have no indication as to how I can do that other than keep picking new weight division fights)


Kyle Kickdance gives Franky Fannypack the what for!

The Pride mode and Pride GP tournament are interesting, as its a wholy new presentation with announcers, referees and fans that are Japanese with a new pair of commentators doing all new commentary for those specific fights. Here in Pride GP mode, you “schedule” your next tournament fight. Meanwhile in a real Pride tournament they would go through 2-3 guys in one night with only a break in between. Things like this keep you grounded in video game reality as opposed to making it feel like youre really fighting for international glory in Japan.


Archibald Wangweather feeds the feet to Darnell Punchlik

On top of that, some things that aren’t altogether clear in career mode, such as exactly what to do for a training drill. More often than not I had to play through it once or twice to really get what I was supposed to do and waste one of my training actions doing so. Small things like that take away from getting really enveloped in the game, but at least the reduced time in between bouts it makes it easy to dive into “Just one more fight”. Load times, however, are kind of a bitch, so you’ll have to put up with them alot moving from menu to menu.

Other offline modes include the same Title/Title defense mode, and Ultimate fights mode which unlocks clips of actual UFC fights after you fulfill certain conditions, although there was nothing all that compelling to motivate me to try those out. (I can easily access clips of UFC fights on Youtube.) As for the online multiplayer, I’ll have an update soon after I dive into it more and test out the servers. With the previous game’s online multiplayer woes addressed, I have high hopes. Then again, with THQ’s terrible service for WWE ’12’s servers, it could really be up in the air and requires further investigation.


Patty “The Blue Diamond” Marshmallow belts out an Irish ditty as he savages another victim 

Bottom line:
With updated moves, situations, presentation, and fighters, UFC Undisputed 3 will bring the fans back and entertain them for a good amount of time. I dont know if Non-UFC fans would be interested in picking it up for themselves however as its kind of hard to get into. But the sound your friends make after you just knocked somebody out cold would be worth it.

Positives
-Variety
-Presentation
-Knockin somebody the fuck out

Negatives
-Load times
-Wonky Career mode
-No new modes

SCORE: 8/10


BUY UFC UNDISPUTED 3 ON 360 OR PS3 AND SUPPORT LASER TIME!

9 thoughts on “REVIEW: UFC Undisputed 3

  1. so your saying “I’ll love” the Variety, Presentation and Knockin somebody the fuck out
    and “I’ll Hate” the Load times, Wonky Career mode and the No new modes

  2. Cool to see a review up here, I would love to see some more especially for niche titles like this and writen by an obvious fan who knows what the fuck he is talking about. An entertaining read!

  3. Oh wow! technically my first published work! Thanks alot!

    I’ll have to plan these out ahead of time but I really appreciate the effort and the hilarious fighter names!

  4. I really liked career mode in ufc 10 and saw tons of potential in it. found it very addictive and bought this new game because of 10. I regret buying this one and will not buy another. Although there are improvements to this one over 10. overall 10 kicks the new ones ass in career mode. Very disappointed.

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