Matt Murdock finally gets to the bottom of who’s been messing with him in the latest issue of Daredevil, and the answer is not who you would expect. Mark Waid and Chris Samnee continue their Eisner award winning series, and not to sound like a broken record, but the result is still one of the best comics on the shelves.
Following last month’s almost descent into madness, Daredevil continues trying to figure out how his world is seemingly falling apart all over again. He jumps off a roof and reaches for his billy clubs, and they’re not there. When he checks again, they are. He returns home to his apartment expecting his escaped from the asylum wife to be there, and she’s not (even though he left her there). More and more of these strange occurrences are happening, and when you’ve lived a life like Matt Murdock has, you can’t dispute the fact that you might be going off the deep end. After visiting with Hank Pym, Matt gets some answers in the form of his brain having strange spikes in radiation, but nothing that really helps. That is, until he stumbles into a trap for one of NYC’s top mob groups, and uncovers the real culprit behind his “madness”: The Coyote!
Now the Coyote is a character we’ve seen before in Waid’s run of Daredevil, and while I’m not completely sold on the new name for this villain, I really like the design of his new costume. It has a very “American Horror Story” feel to it, and Chris Samnee’s depiction of the way he uses his powers is pretty creepy at times. I especially like the way his arms are drawn with extremely long fingers, almost creating the feeling that Daredevil can’t escape his grasp. While I admit the final moments of the issue were a little hokey, Mark Waid has yet to disappoint me on Daredevil, so it’s nothing that I’ll drop the book over.
Justice League #13
Now that we’ve gotten that pesky #0 issue out of the way, it’s time to get back to the super-smoochin’! Yes, Geoff Johns’ Justice League starts up with the “kiss seen round the internet”, but it’s dealt with in a single page and ends on a note very similar to the last time Superman and Wonder Woman kissed:
They decide to not talk about it.
Instead, we jump forward five days and find Wonder Woman locked in battle with her nemesis Cheetah, who I believe is making her “New 52” debut with this issue. After getting knocked out, the other league members find Wonder Woman and bring her back to the Watchtower, where they offer her assistance, despite WW constantly telling them that she can handle Cheetah on her own. At the same time, Batman and Aquaman visit Steve Trevor to get more info on the mysterious artifact that Cheetah was talking about. We get some quick exposition explaining Cheetah’s origin (which may be new?), and then, after finally accepting the League’s help, Wonder Woman and co. head out to find Cheetah.
That’s about it. This was not one of the best issues of Justice League, and was kind of a disappointment after issue 12, which I really enjoyed. Much of this book seems like set up for the upcoming “Trinity War” storyline, and while I completely understand the need to set that up, it didn’t have to be this dull. Even the back up story written by Johns and Jeff Lemire is really just a set up for the upcoming Justice League Of America spin off book. Even though the story was a bit lacking, the art by Tony Daniel is superb in this issue, and good reminder of his talents with a pencil. So the issue’s not a complete loss. Plus the final cliffhanger image is hilarious.
The Cape: 1969 #4 (of 4)
IDW had a fantastic hit on their hands with last year’s The Cape mini-series, and the prequel has been just as good. Detailing the adventures of Eric’s father in Vietnam, the book shows us not only a first hand glimpse of the terrors he saw in the war, but also how the cape came to be. Armed with the mystical ability to fly (thanks to a magical spell placed on his badge), Captain Chase takes the fight to the soldiers who tried to kill him. After killing the son of the Vietcong Commander, both men take to the skies, showing us a first hand account of what would happen if a flying guy with a flamethrower faced off with a Vietnamese general in a helicopter. I’ll give you a hint: blood. And lots of it.
Jason Ciaramella’s script is tight and never lets up. You can feel the rage Chase is feeling, even when he admits to himself that he’s gone over the edge and never would’ve killed any of these people. The same goes for the final moments of the book, when we learn how Captain Chase’s badge is returned to the Chase family, and placed on Eric’s cape. Nelson Daniel’s art is the other piece of the puzzle that makes us take Chase’s side, and he absolutely nails everything in the issue, from the extreme violence that make up a majority of the book, to the heartbreaking ending when Eric’s mother reads the note from a soldier telling her her husband is gone. The Cape: 1969 was a fantastic tale of war, magic, and how darkness and revenge can corrupt a good man, and is a brilliant example of how to craft an excellent prequel.
CAPE CRISIS RECOMMENDS: