Vidjagame Apocalypse 30 – I’ll Wear You Like Pants

VGA30

Not a whole lot’s happening during the gap between Gamescom and PAX, and yet we somehow found a way to fill more than 100 minutes with chatter about great actors who slummed it in games, next-gen console release dates, and your most favoritest weapons of 2013.

Question of the Week

What’s your favorite indie game of the year so far?

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Theme song by Matthew Joseph Payne. Break song is Arrow in the Knee (Skyrim Rap) by Peter Coffin. Haunting and beautiful New Releases Theme by David B. Cooper. Background NES-music compilations by WiiGuy309.

32 thoughts on “Vidjagame Apocalypse 30 – I’ll Wear You Like Pants

  1. QOTW:

    While still not officially released, only in alpha version, Prison Architect is a promising title with surprisingly in depth gameplay that is only expanding further with constant updates and a simple art style that invokes an oddly dark sense of humor given the subject matter, especially when the convicts riot and bloodily beat each other with contraband.

  2. I haven’t played all that many indie games this year so You Sir are Being hunted would have to be my answer. It’s a pretty fun Survival game and being hunted by tweed wearing robots is pretty fun.

  3. Heh, those raccoon segments are awesome, easily the most enjoyable way to plug stuff you guys have come up with so far XD

  4. QOTW –

    Shadowrun Returns. A Kickstarter project, I’ve really enjoyed this cyberpunk RPG. The combat is reminiscent of XCOM: Enemy Unknown, but the packaged campaign is well-written and harkens back to the grand old days of RPGs that featured text instead of recorded dialogue. There are countless possible ways to build your character, and the included editor ensures that there will be tons of user-generated campaigns and encounters to keep Shadowrun Returns fresh for a good long while.

  5. QOTW: Cubeworld. I’m not a huge indie game player, but this has kept me interested for quite a while and is definitely been worth the cash.

  6. I don’t know if this counts but call of jaurez gunslinger is a great game. It is not a triple-A game but it did have a bigger producer backing it.

    Dokuro for the os Vita ( yes I am one of the few that love my vita) is a nice little puzzle game. sometimes it can be frustrating as hell, but none the less a good game.

  7. XD
    this episode.
    just grande.

    duct tape duck tape, bugs, and that… raccoon.
    does he wear shades?
    i imagine he wears shades.
    *goes off to draw a picture of him.*

    man… i just went down a crazy wikipedia hole that spun off from looking up raccoons.
    XD

  8. QOTW: After playing through it for only a week I can still say Papers, please is my favorite so far.

    1. Oh and, since i’m legally required to mention it now in all of my comments:
      Nebraska, Nebraska, corn, Nebraska, cows, corn, nebraska

          1. Dammit, quit moving in on my market!

            I am NOT paying to have my name changed to NoLongerTheOneGuyInNebraskaWhoStillListensToThis

  9. I would have suggested Samuel L in San Andreas for the top seven but that’s only because I’ve been playing through pas GTAs in preparation for 5.

  10. Also I request that the dumbass “Arrow in the knee rap” be banned from the internet. Other than that, great episode.

  11. Divekick. I love fighting games but I’m never willing to put in enough time to get een slightly good at any of them. Divekick brings all the intensity of a fighting game with none of the ridiculous to memorize combos. Not to mention, whenever I did get good at fighting games, I couldn’t play them with friends without destroying them and any fun we were having.

    However, if it were to count due to being released on PSN this year, I’d also have to say Hotline Miami which is absolutely amazing, bloody and mind-boggling (RIP Bonsoir) every step of the way.

  12. Did Chris just make a Fugitive Hunter reference?
    “Osama bin Ladin, where ya been hidin’? Looking for you on the PS2. Osama bin Ladin, I’m coming for you, imma cap your ass on the PS2.”
    You can say a lot of things about the guys who made Fugitive Hunter, but you can’t deny they had style.

  13. A great episode as always. Keep up the good work!

    QOTW: My favorite is definitely Divekick. Not only is the idea of a fighting game that doesn’t require hours of memorization and learning incredibly appealing, but Divekick has so much more depth to it than you would think. Baiting people into thinking they can get an easy KO on me by jumping, then triggering my air special to hang in the air long enough for them to pass under me so I can cancel into a headshot is the best feeling I’ve had in a game for a long time. I only wish I knew more of the references, but I like the fact that they exist, even if I don’t know them.

  14. A great episode as always. Keep up the good work!

    QOTW: My favorite is definitely Divekick. Not only is the idea of a fighting game that doesn’t require hours of memorization and learning incredibly appealing, but Divekick has so much more depth to it than you would think. Baiting people into thinking they can get an easy KO on me by jumping, then triggering my air special to hang in the air long enough for them to pass under me so I can cancel into a headshot is the best feeling I’ve had in a game for a long time. I only wish I knew more of the references, but I like the fact that they exist, even if I don’t know them.

    Gone Home gets an honorable mention because of the feels it gave me.

  15. QOTW:

    Easily, Thomas was Alone! I haven’t had so much fun with shapes, nor have shapes has such wonderful personalities, since I think kindergarten. This is The best example to give when trying to convey that graphics alone do not make games good.

  16. Hey great episode as always fellas. I would put Anno: Online on my list even though it’s not indie but it def is a niche market game. Free to play, works in your browser and it’s got everything from the Anno games including tons of quests to do.

  17. I find it kind of funny how you spent like an hour giving Dragon’s Crown shit for having sexualized character, but you completely dismiss complaints of sexism towards Killer is Dead, a game where an actual gameplay mechanic is oogling women’s breasts while they arn’t looking to earn upgrades.

    1. Oh yeah, forgot to answer the QotW. I’m really looking forward to Starbound, assuming Chucklefish manages to get that out this year like they said they would. Everything I loved about Terraria, on steroids, with space penguin invasions. It looks super great, and the daily progress updates on the games web page have really endeared me to the developers.

      Also, if my previous comment came off as a little harsh, it’s because I had to to deal with almost the exact same arguments about Dragon’s Crown with a friend, who didn’t care about stuff like Gigolo Mode in Killer is Dead. Personally, I don’t let stuff like that effect either. Dragon’s Crown is fun and I expect Killer is Dead will be too.

  18. QOTW: A small indie game called Postmortem. In the game you play an agent of death, tasked with killing one person at a party being thrown in the worn-torn country the game is set in. The dialogue is interesting and the choice you make at the end feels like it has real consequences in the games world and isn’t just a choice between good or bad. Both sides of the conflict have interesting perspectives and the most obvious choice of who to kill isn’t always the best one.
    Here’s the website if your intreseted. http://postmortemgame.com/

  19. QOTW: Papers, Please would be my choice. The game had a great amount of storytelling with minimal dialogue and a low-tech, early 90s, Carmen Sandiego-like presentation. It exercised your short-term memory skills, attention to detail, money management skills, and your moral decision-making. $10 well spent on a training simulation that sharpens your skills for almost any real world job, which is a great help for unemployed folks like myself.

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