Vidjagame Apocalypse 41 – The Games that Defined the Generation

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In just a few days as of this posting, the PlayStation 4 will be a thing you can buy, bringing about the first major generational shift for consoles since the release of the Xbox 360 eight years ago. With “next-gen” about to become “current-gen,” and “current-gen” poised to become another fond memory for gamers to get nostalgic about in a decade or so, we’ve dedicated the first half of this show to five games that may not have been the best or even most important, but that — for better or worse — defined the 360/PS3/Wii generation. And, sure, there’s also some talk about the PS4’s launch library, Call of Duty: Ghosts resolutions, and whether any of you are buying Activision’s flagship shooter this year.

Question of the Week

What’s the one game you think we should have included in the Top 5, but didn’t? (Not your favorite or the one you think is best, necessarily, but the one that defined this generation for you. And keep it to JUST ONE — we want this to be a little bit of a challenge.)

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60 thoughts on “Vidjagame Apocalypse 41 – The Games that Defined the Generation

  1. (Note: I haven’t listened to the podcast yet, but I do know what my answer is)
    I always thought that the game of the generation should embodies the best AND worst of the generation, not what changed the medium or even the best in the field, but throne that truly represent the things we love and hate in this gen.
    What we love:-
    1- New IPs.
    2- Settings that have never been previously explored before.
    3- Ambitious Design, and great attention to detail.
    4- Giving more attention to the community.
    What we hate:-
    1- DLC.
    2- Tacked on Multiplayer.
    3- Online Pass.
    4- Season Pass.
    5- Unfinished games that result into bugs.
    6- Over spending.
    7- yearly releases.
    (Wow gamers complains lot apparently. )
    And no other game, in my opinion illustrates these more perfectly than my choice, which is..
    *drum roll*
    Assassins Creed III. Do I really need to elaborate more? The 5 game in a 6 year old franchise with unnessecary (but fun) multiplayer, a mess of games for the amount of bugs it has… and the list goes on.

    TLDR; In my opinion, a Game of the Generation should have both the worst and best of this generation with a love/hate relationship for its fan base. My choice is Assassins Creed III.

      1. Guitar Hero ended up being a dead end though. Yes, it sold and ushered some clones, but never really defined anything outside it’s very defined, self contained genre, and as soon as it died away, the gaming landscape was pretty much the same before and after Guitar Hero’s years of notoriety.

        What I’m trying to say is that, i don’t feel like it defined anything, at least, nothing substantial or long term.

        1. no, definitely not. it didn’t permanently impact the industry, but I will probably associate roughly 2006-2009 with plastic peripherals.

          that said I used to make custom guitar hero 2 discs with different songs and visual layouts. it’s probably my biggest technological achievement, and also something I’m embarrassed to talk about to anyone other than the biggest video game nerds. at one time I wrote out some of my own charts and inserted some of my own recordings into the game. it only occurred to me later that that has got to be the height of narcissism.

  2. I know the game wasn’t well received, but The Alone in the Dark Reboot pretty much layed out the blueprint for this generation. Inventory systems, a focus on crafting for no reason, an “immersive” lack of hud, open world,shit driving controls, designing a whole mechanic around pretty tech (the fire) and a focus on silly “maturity” with a ton of swearing.

    I guess it doesn’t help that I loved that game to death though

  3. Apart from the very good choices you guys made, I’d have to say Geometry Wars is a game that defined this generation, for several reasons, most notably of all, it was the first “downloadable” game that proved even early on in the console generation that much smaller scale, compact games could be a viable business model, spearheading the “downloadable” games that were ever present during the entire generation.

    Another big reason is so defining, is because I also think it set a lot of the rules and standards of what we associate with console “downloadable” games nowadays, such as a bigger emphasis on gameplay over presentation or story, an obvious a appeal to simple, more “retro” games and twin stick shooting.

    While not making the headlines as much as AAA games, I think it’s fair to say that downloadable games is a prominent current that came onto proper existence this generation, and it’s here to stay, and when i think of which game was not just one of the most notable, but also a trend-setter, it’s always Geometry Wars.

    1. If anything, the success of Geometry Wars as a downloadable game not only set the standard for downloadable games in the future, it really helped develop the idea of digital distribution for smaller games which would then make it possible for the huge boom in indie games almost half a decade later.

  4. The game that defined the generation for me was Fallout 3. I was so hooked, the post apocalyptic world really had me hooked, you could leave stuff anywhere and pick it up later. It was really the start of my love for western style RPG’s that carried over to New Vegas and Skyrim (also played Oblivion after). Fallout 3 might be my fav game of this entire generation.

    I agree with the Wii Sports, you won’t get any flack from me. It was an extremely important title for this generation. Certainly isn’t my favourite, but earned it’s spot on the list.

    My only beef with the list was Portal, Portal is a great experience, no doubt. I think it and anything from Valve is the most overrated thing in gaming. That’s just me though, I know most people love that stuff. I understand it’s inclusion in the list.

    Call of Duty at number 1? how could you not include Call of Duty, As far as this generation goes I believe you guys were right to put it at number 1. It has had a huge impact, like it or not. The original Modern Warfare is still an amazing shooter.

    Thanks for the great Episode!

    1. Just a reminder, this isn’t about the best, or most important game of the generation, but a game the DEFINED the generation, as in, either it left a big influence, or set a standard that the generation was known for.

      Wii sports left motion controls, Gears of Wars standardized third person shooters and chest high walls, Bioshock raised the bar in storytelling even in genres not usually known for deep storytelling, Portal, regardless whether you think it’s overrated or not, proved the value of smaller, more compact but imaginative games that even known are incredibly relevant such as the walking dead or Journey. And Moder Warfare defined the FPS and multi-players of the generation.

      Fallout 3 was a great game, but it didn’t define anything outside of it’s own genre, and even then, most of what fallout 3 did was already done by previous Bethesda games like Oblivion or Morrowind, just in a different setting.

  5. honestly, I think you guys nailed it.

    I’d like Mass Effect 2 on the list, but only for selfish reasons. I never owned a 360 so I never played Gears but I’ll take your word for it.

    I’ve been looking for a venue with which to detail all the games from this generation (which I own) that I haven’t finished. so here we go, this is gonna be embarrassing.

    Red Dead Redemption
    Portal 2 (I’m so close, I’ll beat it this week, I swear)
    Bioshock (!)
    Bioshock 2
    X-Com: Enemy Unknown
    GTA 5
    God of War 3
    Assassin’s Creed 2
    Far Cry 3 (and Blood Dragon)
    Batman: Arkham Asylum
    Batman: Arkham City
    Dark Souls
    Dead Space
    Fallout: New Vegas
    Modern Warfare 2
    Deus Ex: Human Revolution
    DMC
    Metal Gear Rising: Revengeance
    Heavy Rain
    Bulletstorm
    Vanquish
    Little Big Planet
    Little Big Planet 2
    Rayman Origins
    Brutal Legend

    I’m not including fighters or HD remakes. let’s not make this list any longer.

    I own ALL of these. I’ve played them all and never finished them, and in some cases have played little more than an hour of. shun me, scold me, do what you have to do. I brought this on myself.

    it’s fair to mention that I only got a PS3 in Dec 2011, but still. Shameful!
    I’ve got a lot of work ahead of me before the next gen enters my home.

    1. I actually thought about Mass Effect as well actually, not really for selfish reasons but because I DO think it set a standard for games that merged genres and in the process blurred the lines of what a genre meant, a trend that IS becoming increasingly more common, to the point that defining games in genres is becoming increasingly harder and outdated.

      BUT, Mass Effect wasn’t the first series to do this, not the only driving force, which is why I decided not to use it as mine. I do think there’s a merit behind championing the game or the series though.

      1. ya, at the very least KOTOR did it first. wanting ME on the list is pure fanboyism. I feel like I never got as engulfed in a current gen game as I would have with something like Super Nintendo when I was a kid, until this series.

        story goes: beat ME2, beat ME3. holy shit ME1 is on PSN! beat that as Femshep, and continued another entire run through the series. this time I bought all the DLC (except Omega, cause I don’t wanna feel like a sucker). after that I felt like I was floating in limbo. as Chris said one time, it ruined all other games for me for a while.

        it’s easy for me to gush about this series, so I’m gonna cut myself off here.

        1. I agree with the Top 5, and I also agree with what jar and BladedFalcon have said about Mass Effect 2. It may or may not define the generation depending on who you are, but it will be the game I think of when I think of this generation. It is so good I went and got an N7 tattoo before I had even finished the game.

  6. I downloaded this on both Downcast and directly from this page and it cuts off really abruptly around the news section. Just thought you guys should know!

    (It was great so far though…!)

  7. I was so happy to hear Terranigma music in the background, legitimately made my day. Probably the best game nobody played.

  8. Listening now and come on guys, please tell me you didn’t forget about Doom 3’s audio logs. Um want to set an atmosphere, let the player find audio logs to set the tone and then MONSTER TRAP! So Henry you’re wrong there buddy. I love Bioshock, going through Burial at Sea DLC for Bioshock Infinite was nostalgic bliss imo.

  9. Great episode once again. Just some comments…
    -Ann, your laugh is great.

    -I disagree with Henry’s notion that Pikmin 3 and Wonderful 101 are so closely related, the only thing they have in common is that you control multiple units. It kinda pains me that the game get’s so overlooked, it’s one of the best games this year and platinum’s best game.

    QOTW: I’ll reinforce SFIV, being that I live in niche genres nowadays, fighters have made up a lot of this generation for me. And I probably wouldn’t even be into fighters now if they weren’t more or less “rebirthed” with SFIV. So feel free to say I’m too close to this, but I think it set the tone for a lot of modern fighters. Even though SFIV is still a very execution heavy fighter, it found a lot of ways to make fighters more accessible to beginners, which many, many fighters followed after.

  10. I assume that after the point where the show cut off we would have been told to leave comments, which the hosts would ignore because they think people who find a community of people with similar interest on the internet are creeps. I’ve been hearing that on a lot of podcasts lately, hosts refuse to read comments, so they don’t know what listeners think might improve their shows (as well as not having to read arbitrary assholeness, which is a legitimate problem, unfortunately.) Some of us don’t work with other people in the game industry, or know people who are interested in anything we’re interested in, so chatting in the comments of podcasts devoted to our interests seems like a worthwhile use of a few minutes.

    1. Sorry, that was just a technical hiccup; there was another 20 minutes of show that didn’t get uploaded for some reason. It’s fixed now. Not sure what your beef about comments is, though; we always read the Question of the Week answers at the end of our shows, and we take feedback seriously if it’s constructive and helps improve the show.

        1. Listening to the conversation again before listening to the cut off bit, it did start out just about people complaining online, but Chris and Anne got off into what sounded to me like bashing people who interact online instead of wading through Twitter posts. I know you guys actually read comments on the show, so it was stupid of me to say you’d ignore comments. It’s easy to forget the whole context between listening and posting a comment.

  11. QOTW: Spec Ops the line defined this generation, not by what it did nor for whatever new groundwork it laid out. It defines this generation by showing what this generation, more specifically this generation’s favorite genre (shooters), did wrong. It exposed this generation and it’s games for the sad, almost childish power fantasy many (but not all) people use them for. It defined the generation by being a resounding FUCK YOU to it.

    1. I endorse this statement, especially when you take into context the literally tacked on multiplayer and how many games that happened to in the hopes of warding off used games sales. You are spot on.

  12. I think what Chris was trying to say regarding Street Fighter IV is for us who played Street Fighter II in arcades and on SNES back in the day and every version that came after, Street Fighter IV not so much defined this generation as it was basically what we remember Street Fighter II was, but updated for this generation. That’s the feeling I got from Street Fighter IV, brought back memories of walking into an arcade and putting your quarter next to the ones already on the cabinet, while you stepped back and crossed your arms along with 5-10 other people and watched the fight currently going on. Shit, I miss doing that.

  13. QOTW: I have to agree with the Top 5 but I can’t narrow down a specific game to me that defined this generation so I will go with an addition to something Call of Duty changed for many games of this generation. The FPS control layout every game after Call of Duty 4 Modern Warfare copied it and used it because it worked and felt natural, pick up Borderlands, Battlefield and I believe even some third person games like Spec Ops the Line and they all employed the same layout. But after giving it some thought I would have to say that DLC is the defining “game” of this generation because it was something that began this generation and will continue into the future. There were AWFUL DLC’s and AMAZING DLC’s, on the awful side there is the Horse Armor, Weapon Packs, Character Skin Packs, Character Avatar Packs, Map Packs and many more! Then there is the good DLC things like Far Cry 3 Blood Dragon, Left 4 Dead story add on’s, Bioshock 2 Minerva’s Den (Bioshock Infinite Burial at Sea although that is downloading at the moment) and other DLC’s that have extended the story of a game.

  14. I just wanted Mikel to know his “are we denser” comment was the funniest thing ive ever heard on lasertime and made me laugh veeery hard.

  15. Holy crap!

    I’ve listened to Mikel say the word ‘Theater” like “Thyater” in every flipping podcast for years, and for the first time ever, he’s said it normally!!

  16. QOTW: your picks, given the specific parameters you defined, we’re pretty spot on. Outside of Rockband/GuitarHero era I can’t think of anything else. I wish the question were “what is the best or most important game of the generation” because I would have a very definitive answer for that. :/

  17. If I were to change any from your list, I’d switch Gears for Mass Effect 2. To me, it would be an easy switch between the two if ME2 would have had ME3’s combat, but it didn’t. Anyway, ME2 could carry the banner of TPS that Gears did (though, yes, Gears did it better) and it added a nice tweak from the morality system of KotOR of the previous generation. Whether you were Paragon or Renegade, you were still saving the galaxy. In most morality system games of the past, it was good versus evil. But ME2 gave us the option of taking no crap but still being the “good” guy. It allowed us to save the world but still act like we hated everyone in it. And now we’re starting to see that idea evolve further with games like The Walking Dead that just give you choices without the clarity of red vs blue decisions. To me ME2 helped push us to that point.

    As an aside, while I don’t think it could be argued that The Last of Us was a generation defining game because it a) came too late in the generation, and b) wasn’t terribly innovative, I do think we could say that if there’s a game that encompassed just about everything that defined, it would be TLoU. It pulled from so many of our favorite game tropes, but modified them in ways that made them less noticeable and more appreciable. Anyway, that was just a thought I had while coming up with an answer to your question so I thought I’d share it.

    1. I will respond with how much Gears ended up influencing ME onward from 2, specifically the fact the ME1 tried to be a cover based shooter and ME2 and ME3 succeed at it the more it reflected Gear (perhaps to the detriment of ME’s identity). Hell ME3’s multiplayer is Horde Mode!

      So basically your argument about TLoU being too reflective of the gen to define the gen applies to ME as well. Now if more games adopt the “carry save” idea you’ll have something.

  18. QOTW: – Need for Speed: Hot Pursuit for the Auto Log. It made even single player games competitive. Now you don’t have to win at a race, you could be the best drifter, have the best time, or get the most air. I was brought into all kinds of games like Sleeping Dogs where I think everything you do is tracked on a leaderboard against your friends. Making multitudes of games more social; even when you’re alone. It was so important to the 7th gen that the frickin’ PS4 ditched “Select” for “Share”.

  19. QOTW: I have to say Mass Effect. I credit that game with the proliferation of the ‘moral choice system’ and mix of shooting and RPG elements, which have been in damn near every game released in the last 6 years. Sure, other games (including previous BioWare titles, as Chris pointed out) had similar mechanics, but the immense financial success and heaps of praise that Mass Effect garnered undoubtedly pushed a lot of developers into imitation. Sadly, a lot of game devs seem to think that they can match BioWare’s rich storytelling just by presenting a “press X to rescue this baby vs press Y to eat the baby for XP” situation.

  20. Got to listen to the rest! Thanks guys – great podcast as usual!

    QOTW – Braid. One of the highlights of the generation (and this year!) for me has been smaller, downloadable games, providing smaller experimental experiences at a reduced price. Braid was the first of these to really gain momentum, and paved the way for a great number of smaller games on PC and console.

    Last gen (PS2 era) we wouldn’t have had Limbo, Scott Pilgrim, Gone Home, Stanley Parable, Hotline Miami, Papers Please, etc, and arguably Braid started all that. You mention Portal for starting all that on the podcast, but I think Braid provided that more for consoles.

  21. I’d have to say Fable 2 was a defining game for this generation. I think it was the foundation in for games that involved an interactive AI partner, albeit it was a very crude version of interactivity. Also, perhaps it could be said to have shown other studios the proper formula to make an action/adventure RPG. I remember so many times when I played Skyrim and felt as if I was playing Fable 2, even though I never really played Oblivion so I could be wrong.
    P.S. Anne, this podcast was the third time you mention not playing GoW: Judgement, and your laugh isn’t horrible. Also, keep up the awesome work with the podcasts guys

  22. I’m going to say games like Ride To Hell: Retribution, Leisure Suit Larry: Box Office Bust, Damination, Quantum Theory and the majority of movie-tie in games helped define a this generation because playing those fucking awful games made playing games like Portal, Uncharted and Bioshock even fucking better.

  23. I actually meant to answer last weeks question but I forgot. My brother bought the game. I’ve been playing the multiplayer. My head hurts whenever I play the game. I don’t know why. I just don’t feel good when I play it. Not sure if it has to do it with being a downgraded version of a next gen game(I’m playing it on PS3). I never got that feeling when playing black ops 2. so yeah i turn down the volume all the way when I play and instead listen to your fine catalog of podcasts you provide. Don’t have an answer for this weeks question.

  24. I really enjoyed Sleeping Dogs and think that it is not only one of the best open world games this gen but one of the best games period.

    The Batman style combat was excellent and some of the moves/executions were brutal but so satisfying.

    The driving had a Burnout like feel which let you do crazy things with ease, I especially loved shooting out the tires in slow motion and watching the cars explode in mid air.

    Gunplay was also well done with Max Payne style slow motion gun fights when you slide over cover, it felt so smooth and which for the most part made it easy to pull off headshots.

    Graphically it was outstanding too (especially on PC with the HD texture pack) but even on the PS3 (where I played it), the game still looked great with some fantastic lightning and character models.

    The only weak part of the game was the generic “undercover cop in too deep story” we have seen too many times before, but even then there were still moments that worked really well.

    Post launch the game got many DLC packs that are all worth playing and weren’t super expensive. They supported the game long after the point where many game developers would be done with their DLC plans and would of shifted all their teams onto the next game.

    The craziest part about this game is that it nearly never came out because Actvitison didn’t think it looked good. I don’t know what state the game was in then to make them think that but thank god Square-Enix picked it up and put it out. I was taken aback by how polished the whole experience was knowing that it nearly got canceled at one point.

    I can’t wait to see what United Front Games do with next gen consoles and they already confirmed they are working on a spiritual successor to Sleeping Dogs so can’t wait to see what that is. Until then, people who haven’t played Sleeping Dogs should really go play it

  25. I think heavy rain should be considered. I know that heavy rain is one of the games that was not as well received as other games, but I thought it is an excellent example of how motion capture can be transferred to video games. The look and feel of heavy rain was a nice change from the FPS and god of war like games that were the norm. The use of the six axis or ps move controller was pretty interesting in my option.

    Also assassins creed 2 for the reasons that have already been stated in the podcast and other posts.

  26. I was going to go for the original Bioshock, but now that I think it, Gears of War definitely defined this generation in terms of third person games, particularly shooters. In fact, you hear the term ‘a-la Gears of War’ because of how well it perfected the formula of not only shooting and aiming in 3rd person (and yes I know, RE4 had this, but I continue), but also being able to go into cover and using it to your advantage to take peeks and fire and blindfire. Being able to take cover from shots was a great thing too. Think about it though… think of how many 3rd person games have since then used or completely used these elements from it such as when they threw in taking cover into RE5. Even some games such as the recently released Tomb Raider game have done some improvements such as not pushing a button to go into cover, but simply just walking up to an object or wall in the environment.

    Before this game (and yes to an extent RE4), 3rd person shooters at most were awful to play depending on the experience they were trying to depict, but now that it has been made easier, more controllable, and more accurate, third person shooter and even action games now can have a far better and pleasant experience thanks to this great COG in the 3rd person machine. (Yes, that’s a god awful pun, I know).

  27. Halo 3 really defined this generation for me. I was a big Halo fan and the summer after I gradutated from high school (2007) a couple of my buddies and myself would play Halo 2 (offline) matches every night. In the fall when Halo 3 came out I didn’t own a 360 nor had I played one but one of my buddies had one and bought Halo 3 on release day. And for some reason my parents were out of town that weekend so I convinced him to bring over his 360 and Halo 3 and I stayed up almost all night playing the single player and I beat in the next morning. That experience made me realize that I needed a 360 so I got one and Halo 3 for Christmas. I had Xbox Live but no high speed internet (don’t ask me why I did that I still don’t know why I did). I played through Halo 3 many times and it, combined with Gears of War 1 really defined this generation for me.

  28. Geometry Wars. At the launch of the 360, more gamers were playing this game than any other. It proved the legitimacy of XBLA as a viable option for both gamers and developers. Indie gaming exploded, competing with AAA titles for time in your living room. I thank Geometry Wars for starting the conversation that changed gaming forever.

  29. Walking Dead is worth an honorable mention. who thought this generation would give a shit about point and click? and regardless of the story being excellent, who thought a point and click game on a console would ever be so successful. I don’t think it needs to be on the top 5, because it’s not representative of the generation, but it’s a milestone in its own right.

  30. Mike or Chris said that PS2 third person shooters were terrible. I guess Socom never happened. It certainly didn’t make online console gaming a huge thing.

    Also, Anne saying “fuck” a lot is even more annoying than her saying other things in general. I love this family of podcasts, but holy crap this one drove me crazy. We get it, Anne. You’re one of the guys. You may not add anything of value and laugh way too hard at your own lines, but you can swear and drink and kill stuff. I’m sorry, fuckin’ kill stuff. Groan. Yawn. Grunt. Scratch.

  31. I feel like Bionic Commando: Rearmed really paved the way for a bunch of the old school revivals that came out this generation.

  32. A lot of people are saying which games defined the generation based on gameplay. However, in terms of economic impact, Call of Duty: Modern Warfare set the standard for a Blockbuster videogame. This generation saw video games starting out gross movies. Now, GTA 5 made over a billion dollars and so did Call of Duty: Ghosts. We will be keep seeing increasing sales from this series, because the games appeals to the masses.

    Another game that people may have not thought about, Angry Birds. The annoying little birds proved that the iPhone is a viable gaming platform.

  33. :: DEFINING GAME OF THE GENERATION ::

    Borderlands 2.

    Borderlands 2 is a videogame that does many things well. It does not do anything badly enough to have any true flaws. The shooting initiates the feedback loop to remind you that while a certain weapon may have been serviceable in one region, it is suddenly insufficient in this new place you have just arrived in. This motivates you to explore the manic, rich landscape Borderlands 2 paints. It will provide you with confident writing that is self-deprecating and consistent with the brash, cheeky world you’ve come into, and that is your motivation to go further, minute by minute, than you perhaps anticipated when you first started playing.

    This is a videogame you want to hang out in. That is why videogames exist. Borderlands 2 defines why videogames, and modern videogames, are good.

  34. The one game you should have included in the Top 5 was… ehhh, I think you guys did a good job covering defining the “current-gen”, can’t think of anything else to add… or too lazy to think about it.

    By the way, surprised it wasn’t mentioned, you are able to rent games at your local Redbox. Not the biggest selection but the variety is there.

  35. Late to the show, so hope at least one person reads this still, but I would argue that Batman: Arkham Asylum. While it did not hit the mainstream audience the same way, the game was an incredible achievement that really pushed a license property to a huge achievement of polish, based on action mechanics, stealth abilities and staying true and evolving an intellectual property.

    It became the go-to for third-person action games to copy, replacing God of War. How many games now had the “press Y to counter” system implemented. Even the crappy Thor and Captain America games had them

    It reintroduced stealth to a generation. Splinter cell had done a commendable job in Original Xbox era, but it was growing stale, and Double Agent did not do it any favours. Here comes Arkham Asylum, which showed stealth can once again be fun and AWESOME (inverted takedown anyone). It also showed most people that there was an option to either evade or knock out enemies.

    Most of all, it showed the rest of the industry how to stay true to a property while also evolving it. “Who defines Batman and the Joker”, thought the developers, “more than any other actors? Mr. Conroy and Hamill, of course. Let’s get them!” How many studios would actually be big enough fans, and loyal enough, to get talent like this before? And I don’t mean big name actors, I mean the previous actors who fit perfectly. Meanwhile, they evolved the rest of the narrative from the original Batman: The Animated Series to make it its own, while putting Batman in an environment that fit him perfectly. The size of Arkham games fits Batman perfectly, and the developers figured that out (which is something that bothered me a bit about Arkham Origins, but I digress). I see so many games attempting to do this form of loyalty and true-to-character appreciation, but few can succeed like Arkham did.

    Anyways, there’s my rant. So combat, stealth and fan loyalty in product, which showed the high standards an intellectual property can become. I still don’t think it would be top five, but definitely top ten. Let me know what you think.

  36. The other thing I’d like to find out from you guys at Vidgagame, is that this list is primarily for the CONSUMER side of the industry, though it of course affects the industry as a whole. Now, what do you think the list would like if I asked you which games would be the top 5 for impacting the DEVELOPER side of the industry? Would you keep the top 5 the same, or change it?

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