In case you’ve been living under a rock for the past few years, Amiibo are part of a sweeping new trend in video games. They’re plastic, non-moving action figures put out by Nintendo, with a computer chip used for data storage and extra content. So far the Amiibo have been largely limited to the Super Smash Bros. franchise, but I thought of 10 additional video game characters who would fit the mold. Heh… that’s sort of a pun.
But for real, these 10 characters would make great Amiibo, especially when it comes to Smash Bros. compatibility.
Big Daddy (BioShock)
Big Daddy is probably the most iconic game monster of the modern era, standing alongside contemporaries like Silent Hill’s Pyramid Head and Resident Evil’s Nemesis. But unlike those creatures, Big Daddy is less horrific. He’s certainly threatening, but his design draws more from an unrealistic tilt. The thick, hard angles of his fingers and feet are straight out of the Jack Kirby school of character design. What’s more, his drill is actually pretty cartoonish — I mean, it’s the same weapon as seen in Slumber Party Massacre. His hulking physique would make him a powerhouse, while keeping him just scary enough to be fun instead of terrifying.
The Heavy (Team Fortress 2)
Team Fortress 2 is so well suited to Amiibo-ing I’m surprised Valve hasn’t already announced their own line of collectibles. The Heavy is the best choice for an adaptation because, like Big Daddy, he walks the thin line between imposing and cartoonish. All the team members are goofy stereotypes, but the Heavy goes all the way to full joke mode. Between his hilarious accent and hulking size, he’s a walking joke — with a mini-gun. Plus, he’s the face of the franchise and is probably its best representative.
Crash Bandicoot (Crash Bandicoot)
Of all the 90s cartoon animal mascots, Crash Bandicoot seems to get the least appreciation. His games were great fun, with a unique aesthetic and engaging platforming, to say nothing of his giant roster of bad guys. What’s more, Crash was the only animal mascot with enjoyable 3D games. Even though he’s been out of the loop for a while, I’d love to see him return, especially since his whirlwind-style attacks and speed emphasis could make him a very competitive character.
This one is just a no-brainer. Waluigi and Wario are, without question, the two best Mario villains outside Bowser, and the fact that only Wario has gotten to the Amiibo stage is downright criminal. Waluigi’s lanky nature and physicality would make him very unique, especially given how often Smash characters are brawlers or sprinters. Wario and Waluigi are a natural pair, and it’s a shame to have one without the other. Plus, fans are already making custom Waluigi Amiibo, so it’s obvious people want this to happen.
Frogger made it onto this list because Nintendo is already putting out classics like Pac-Man and 8-Bit Mario. The latter is what really sold this choice, because it looks amazing: a blend of bricks and forced perspective to create 3D pixel art. I’d love to see that same aesthetic applied to more characters, and Frogger seems like a strong choice. Like Crash or Waluigi, Frogger would also provide an interesting tactical approach. A character whose whole strength is avoiding the other player would be a fun dynamic for more seasoned Smash Bros. players.
Sub Zero (Mortal Kombat)
Even though Sub Zero is usually lumped in with violent characters like Kratos or the Splatterhouse guy, there’s really no getting around the fact he’s a ninja who wears blue to show that he has ice powers. My point is, as cool as Sub Zero’s brutal finishing moves are, he’s still a very dopey creation dressed in 90s trappings. None of that is to his detriment — those are all reasons I love Sub Zero — but they’re also why he’d fit in fine as an Amiibo, regardless of his violent nature. Plus, we’d finally get Sub Zero versus Fire Mario, and that alone should be worth it.
The main reason I chose Chell to be adapted into an Amiibo is because Portal is awesome. There’s not much more to it than that. Chell’s a neat character, and adding more women to any gaming roster is always a plus, but mostly, I’d just love to play around with the offensive capabilities of a portal gun. There have been plenty of mods that integrate the portal mechanics into a 2D plane, so it should be easy enough to achieve. The possibilities for combating your opponents, side-stepping their attacks, and just dominating the playing field defy imagination.
Lara Croft (Tomb Raider)
I’m talking specifically about the rebooted Lara Croft from 2013 (not that I’d be against doing a classic Lara Croft variant) because that version is more equipped to handle combat. Lara circa 2013 is loaded for war with a bow and arrow, pick axe, gun, and knives, while classic Lara ran into battle with a couple guns and good looks. Both are nice, but I like the idea of playing as a character with a ton of weapons already on hand, making her a more versatile combatant. Also, we’d get to see Lara Croft versus Samus.
Simon Belmont (Castlevania)
Like with Waluigi, I’m baffled that Simon Belmont doesn’t have an Amiibo already. Castlevania is one of the most enduring Nintendo-centric franchises, making up one half of the amazing Metroid-vania genre. I assume the main problem is that Simon doesn’t have a well defined visual look. But aside from a whip and some armor, I’m not sure what else they’d really need — other than making sure he doesn’t look like he did on Captain N.
Count Dracula (Castlevania)
And one more no-brainer to finish the list. If it wasn’t obvious already, I’m a big Castlevania fan, but an even bigger Dracula fan. He’s one of the greatest villains in fiction, with so many powers and abilities it’s downright ridiculous. He could work as a tank, a damage dealer, someone who controls the battlefield, or even a hit-and-run type — the possibilities are limitless. Of course, drinking blood to regain health would also come into play. Like Simon, Dracula probably hasn’t shown up because Nintendo doesn’t have a set visual design for him, but beyond black clothes, a red cape, and pale skin, you don’t need much else.
Article by contributor Lido Giovacchini.