Still on the fence about that thing you won’t be able to get either way? Our boys Chris, Hank, and Brett have a review for each of the 21 games in the Super Nintendo Classic to help you out!
If you don’t have an hour to kill for this exhaustively thorough video, just take a look below where we’ve included a handy guide with blurbs from each game review. SPOILERS: They’re all great.
Contra III: The Alien Wars
Brett: In a game where it really is just running and shooting everything on the screen it still somehow felt cinematic and movie-like.
Donkey Kong Country
Chris: It was amazing, it was a watershed moment and it still holds up okay.
Brett: There’s still nothing quite like it. Undertale is the closest thing.
Chris: It’s an astonishingly well written game and it’s an astonishingly well localized game.
Final Fantasy III
Brett: I can’t really find fault with it and for it to be on here bundled with all this other stuff, what a bonkers value.
Brett: There are no weapons so it is pure speed. You can bump and you can zone people out, but like it is about racing.
Kirby Super Star
Hank: It’s Kirby’s job to put to bed a system. He usually is the last game on a system, because HAL sticks with it that long and they always do something cool with it.
Kirby’s Dream Course
Hank: It wouldn’t be true to Kirby’s legacy to not have a regular Kirby plus a weird Kirby.
The Legend of Zelda: A Link To The Past
Brett: You can’t overstate its importance.
Mega Man X
Brett: This was a cool-ass game — the spritework, the music, cyberpunk future. There’s just a lot of stuff in here that made it feel more like, “What if we made the next Mega Man for Sega and played into the attitude that the marketing has been pushing along?”
Secret of Mana
Brett: It just feels so colorful and alive — and again, kids on an adventure seeing different parts of the world AND YOU GET A FLYING DRAGON!
Chris: I love Star Fox and I’m glad it’s here, but I’m way more glad the one I’ve never been able to officially experience is here.
Star Fox 2
Hank: I never thought that Nintendo would let this out of the vault and it is very impressive that they did. They’re kind of breaking every rule — I thought all these things would never come out and they’re doing it!
Street Fighter II Turbo
Chris: It’s hard to go back and explain, “you don’t understand everybody, we bought this game because we wanted to wear different colored costumes and have four extra characters. But also we manipulated the speed!” For us this is the pinnacle of Street Fighter on the 16-bit platform.
Super Castlevania IV
Brett: “What is every technological feature that the Super NES has? Well, we’re gonna make a level around that.”
Super Ghouls ‘N Ghosts
Brett: If you went straight from Ghosts ‘N Goblins on the NES to this, it’s gonna seem like you missed fifty years of game design.
Super Mario Kart
Hank: Super Mario Kart blazed a trail! There weren’t really kart games before it. It was Nintendo finding a Nintendo-y way of making a racing game.
Chris: I would call it the first significant first party Nintendo multiplayer game.
Super Mario RPG: Legend Of The Seven Stars
Chris: It paved the way for the Mario and Luigi and Paper Mario series, just basically that you’re not just commanding people into a battle, you have to do Active Time elements in conjunction with that in order to succeed or obliterate your opponent and I’ve never felt an RPG system that’s more satisfying.
Super Mario World
Hank: When you walk by World Of Nintendo in Sears and you pull on your mom’s purse like, “eeeeh, no! We must have this!”
Brett: I didn’t live in a Family Circus cartoon.
Super Mario World 2: Yoshi’s Island
Hank: It is my favorite 16-bit sidescroller ever. My favorite sidescroller ever.
Hank: It’s great that now that Nintendo has missed the 30th anniversary they’ve decided to re-embrace Metroid and I’m all for that.
Brett: There is not a bad Punch-Out game.
Are you excited for the Super NES Classic? Were you able to get a preorder? What classic games did Nintendo leave out? Let us know in the comments!