Evil Megacorps – Vidjagame Apocalypse 363

Megacorporations have been popular villains lately, what with being behind the events of three (or four, depending on your feelings toward Tom Nook) major games in as many weeks. So with help from TL Foster of PNB, let’s take a look at five of the most diabolical conglomerates to ever cackle maniacally at your insignificant rebellions, after which we’ll dive headfirst into Final Fantasy VII Remake, Cooking Mama drama, and your all-time favorite intro sequences.

Question of the Week: Do you prefer remakes or remasters? As in, would you rather play a prettier version of the game you remember, or a whole new game that re-imagines the same story and characters?


RSS | iTunes | Google Play | Stitcher | Facebook | Twitter

Theme song by Matthew Joseph Payne. Break song is Company Way by Frank Henry Loesser.


It’s Vidjagame Apocalypse Gaiden! Get a Patreon-exclusive God of War Spoilercast simply by signing up for Laser Time’s Patreon!

If ya haven’t checked out the Laser Time YouTube channel, here’s something swell you might’ve missed!

Get our Avengers: Infinity War review/recap by becoming a Laser Time Patron

8 thoughts on “Evil Megacorps – Vidjagame Apocalypse 363

  1. QOTW: Remakes, because they offer the creators a chance to provide a new perspective on an old experience. Don’t get me wrong: there’s tons of reason to find enjoyment out of remasters. But I don’t think folks would be nearly as nostalgic for the original Resident Evil as they would be if REmake didn’t exist. Part of the magic of REmake is playing on your expectations from the original game and subverting them in clever ways while paying homage to its roots. In that way, you can simultaneously appreciate the old and new. That kind of “magic” just doesn’t exist with remasters.

    Part of why I loved FF7R so much was that it felt like a great spin on a classic cocktail: I knew it well, I knew what to expect (to a point), and I was delighted to find new flavor in something I enjoyed so long ago. It’s the same sensation I had last year when playing REmake 2.

  2. QOTW: This might be a cop-out, but I prefer that a game either fully commits to being a faithful remake, or a completely reimagined experience with different mechanics. FF7R might not be for me, but I appreciate they’re providing a new experience that’s separate from the original. The main thing that bothers me is when a game is stuck halfway between a remake and a reimagination. I didn’t like the DS version Final Fantasy 4 because it had just enough new stuff that it felt alienating and didn’t really tap into the same nostalgia, but not enough new that it felt like I could appreciate it as a completely new experience.

  3. QotW: It depends on the game. For example, Ace Attorney I prefer a remaster that cleans up the script (like finally acknowledging the DS exclusive case) and its visuals, over making it pseudo 3D like the newer games. Conversely, building FF7 (or even Resident Evil’s remakes) from the ground up with some quality of life improvements is greatly appreciated. Looking forward to the RE4 remake.

  4. Qotw: I tend to like remakes and remasters in theory, but playing either makes me a little underwhelmed so I mostly end up resorting to emulators to have an experience that’s as close to the original as possible, but there are exceptions case-by-case. The Medievil remake was gorgeous and had improvements over the controls without changing altogether too much about what the game was. The Spyro remake is also gorgeous but doesn’t pull me in for some reason. Maybe it’s because the visuals far outclass the gameplay or story, which is perhaps too aimed at children for me to enjoy now. The FF7 Remake sounds like something I would enjoy because it makes good use out of remaking a game by expanding it in ways that couldn’t be done when the game was originally made. HOWEVER I SHALL PATIENTLY DITHER UNTIL THE LOCKDOWNE HAS CEASED BEFORE I MAKE MY PURCHASE, FOR MY WALLET HAS WITHERED IN THIS SHUTTERED STATE IN WHICH WE REMAINE.

  5. QOTW: Let me put it this way, you can remake a bad game with a good idea and get a good game. Nobody wants an HD remaster of Spore.

  6. That’s a really interesting QOTW, and one that I could easily make a valid case in both directions. The Monkey Island remakes from a few years back make a great case for remasters, as it took a game that wouldn’t really work in any other format, and gave it full voice acting and a nice lick of paint, but still kept the core game exactly the same.
    On the other hand, the Resident Evil remakes took a series of games where the voice acting, controls, and general pacing haven’t really held up over the course of twenty years, and made then accessable to new audiences, whilst keeping the essence of the originals.

    My question is regarding how a game that still PLAYS well, but LOOKS dated could be modernised. Mario 64 was mentioned in the podcast, but what could you do to the game to remake it without spoiling the essence of the game? Some of the secrets and hidden stars that were there as a result of limitations of the technology, aren’t necessarily bad things. Maybe a good way of re-releasing Mario 64 would be a half-and-half measure- Look at the Throwback Galaxy level of Mario Galaxy for an idea on how to update the game via tweaked graphics, music and tightened controls, rather than reimagining the whole thing from scratch. More than just a re-skin, but less than a full-on remake.

    Sorry for the wall of text, and thanks for another great podcast!

  7. It’s funny that remasters are often solely graphics updates, because that’s usually the worst handled part. Super hi-resolution Squall running on top of muddy textures make FFVIII remaster look like a shitty pop-out book. If the original is still available, and still great, is improving one thing about the game worth everything else looking like hot garbage? Often remasters feel MORE dated to me than playing the original, pixelated, jaggy-polygons and all. They often end up as a strange in-between where it looks ‘newer’, but bad and out of place. Remakes all the way, the one exception is if the game is impossible to play and not popular enough to even dream of a remake (METAL WOLF BAYBEE). Even then, i’d appreciate the option to switch to original graphics/picture ratio, Monkey Island remaster style.

Leave a Reply

Your email address will not be published. Required fields are marked *