Third-Party Launch Games – Vidjagame Apocalypse 393

IT’S NEW-CONSOLE WEEK! We’re super-excited for the debut of the Xbox Series X|S and PlayStation 5, but before we get to those, let’s grab PNB‘s TL Foster for a look at five times third-party games swept in and stole the show in a new console’s launch lineup! Then it’s on to Assassin’s Creed Valhalla, early Xbox Series X impressions (we’ll dig deeper into it and the PS5 next week), Yakuza: Like A Dragon, Prodeus, and the arcade classics you’d like to see return as Arcade1up-style replicas.

Question of the Week: What’s your favorite console launch game made by a third-party publisher?


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8 thoughts on “Third-Party Launch Games – Vidjagame Apocalypse 393

  1. QOTW: Dead Rising 3, warts and all, is still extremely fun to play. Sure, it was a showcase of everything wrong with the Xbox One compared to the PS4, what with its blurry 720p visuals and sub-30FPS performance, but I didn’t give a damn. After all, there’s still no other game to my knowledge that lets you use a phallic flamethrower to pelvic thrust geysers of napalm into hordes of zombies. It’s also the only game that allows you to craft a turbo-charged steamroller motorcycle that can churn through hundreds of the undead in the blink of an eye.

    Folks glossed over DR3 for a multitude of reasons, chief among them being its seemingly grittier tone, courtesy of its art style and greater story focus (with a weeklong time limit instead of a three day time limit to facilitate this). But anyone who gave the game a fair shake knows better: it’s wackier than ever. The only difference is the color palette is a lot greyer.

    Runner-up would be Assassin’s Creed IV, but that was a cross-gen title, and I’m pretty sure it came out on 360 and PS3 before it hit XB1 and PS4.

  2. You might want to highlight this for next week’s news…but Best Buy done did good. They implemented a purchase system for the Mario Game & Watch so bots won’t fuck it up and ruin it it for everyone. So you can realistically probably get one! Although makes me wonder why they didn’t do it for the console launches.

  3. QotW: My favorite third-party launch title was Tony Hawk Pro-Skater 3 for the GameCube. I got my GameCube a month after launch and the only games I had for it for a long time were Smash Bros. Melee and Tony Hawk 3. This was my first Tony Hawk game and I spent an enormous amount of time playing it and getting pretty good at it. It was a real treat this year when the remake of 1 and 2 came out and I bought it on day one. Sadly, my skills did not survive the last 19 years.

  4. QOTW: You talked about it during the show, but mine is definitely the original Super Monkey Ball. I lived with my best friend after college, and after work we would cook or buy dinner, smoke a bowl and play Super Monkey Ball’s arcade story mode. We did this almost every day for a full year. We got so good at the game over that year that we could consistently make it to the Master stages. In order to get to the Master stages, you need to beat all 50 Expert stages, and all 10 of the Expert Extra stages, without ever getting a game over. Even today, ten years later, we still like to boot up the game in Dolphin and play online together.

    Hot Tip: Baby is the best character to play as, since the small character model obscures less of the platform!

  5. On the topic of sharing game saves over diff’t platforms, Activision has it set up so that if you should go from PS4/Xbox/PC to another, whenever you log into your account, all of your settings/progress can be used on the new one. I had originally bought COD:Modern Warfare for the PS4 and just this summer I built a new pc and got MW for it. When I got the new game installed, all of the weapon loadouts, skins, etc… even the amount of ‘in game currency’ showed up just as if I had just opened it up on the PS4.

    So yeah, it looks like little by litte, different developers are keeping this in mind if they plan on selling ‘cross platform’ games.

  6. I just want to shout out Greg Grunberg. He is a great advocate for autism and autism awareness. He supports vaccinations, and is very educated and aware of the science behind vaccinations because of his daughter.

  7. QOTW: Since you guys took my answer I’ll elaborate on just how great the dynamic music mixing in SSX was. Not only does it cut out when you get big air it also pans left and right as you carve down the slopes, changes with your position in a race, and even includes a unique mix for when you go off the beaten path. The DJ is prolific rapper and beatboxer Rahzel, a former member of The Roots who can be heard on ODB’s “Osiris.”

    On top of the music I remember being blown away by the game’s visuals. Sure sometimes doing double sided rendering of polygons meant the camera could get a little lost inside of a railing but it also meant that entire chunks of the scenery no longer disappeared like in PS1 games. Every race featured fireworks displays that worked as a showcase of the PS2’s particle system. Mipmapping textures meant that you could no longer pick out individual pixels on your 14 inch CRT.

    Overall the game is just a brilliant display of the system’s then new dualshock controls and the cutting edge hardware of the PS2.

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