Our Top 10 Games of 2021 (Part 2) – Vidjagame Apocalypse 452


Our two-part countdown of 2021’s best games concludes this week with our five favorite games of the year, with help from special guests Micah Seff; Steve Guntli and Woody Ciskowski of Wii Universe; Kat Bailey of IGN and Axe of the Blood God; Leif Johnson; Jorge Albor of Experience Points; Tony Wilson of Framework; and Greg Moore. Which games captivated us enough to merit almost two hours of chatter? Start listening and find out!

Here’s a quick cheat sheet with timestamps, if you want to jump around and hear which games made the list:

0:10:01: #5 (with the core hosts)
0:22:36: #4 (with Kat Bailey and Leif Johnson)
0:42:15: #3 (with Jorge Albor and Tony Wilson)
1:03:04: #2 (with Steve Guntli, Woody Ciskowski, and Micah Seff)
1:26:25: #1 (with Micah Seff and Greg Moore)

Question of the Week: What’s your personal Game of the Year for 2021?


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4 thoughts on “Our Top 10 Games of 2021 (Part 2) – Vidjagame Apocalypse 452

  1. Thank you for a great show! I look forward to hearing the ordering discussions on Patreon.

    My personal game of the year is Omori which was Kickstarted by the artist Omocat in 2014. It came out on December 25th 2020, but as voting for GOTY happened before then, I think it should count. It is a psychological horror RPG with rewarding combat and a visually distinct artstyle. All the enemies have hand-drawn animation during combat and the cutscenes are stunning. The soundtrack (by Pedro Silva, Jami Lynne and bo en) is my favourite since Undertale. It runs to almost 4 hours with 179 tracks, but I still listened to it the whole way through three times in a row after I got it. The songs are quite varied, with lots of boppers and bangers, plenty of emotional piano pieces in addition to well constructed horror tones. I personally think it could make for a whole VGMpire episode, but ya know.

    However, what most people rightfully talk about is its story and writing. I personally dislike horror, but this game has virtually no jumpscares or gore. 85% of it is a jaunty Eartbound-like, though the remaining 15% can get very intense as Omocat is great at building up dread. I really recommend going in without any spoilers. At first, it seems like the typical indie game depression allegory you have already seen a dozen times, but the story really went places I wasn’t expecting and is much more special than that. It has been stuck in my head for months now, and if anything, it is burrowing itself deeper.

    Anyways, it’s heading to Switch next spring, so you can play it there if you dislike Steam. Take the content warnings seriously, as it can get intense.

  2. For my non-2021 pick, I had a wild time winding through 13 Sentinels. The strategy portions weren’t very engaging, but the narrative was fascinating as I tried to piece together precisely what was happened.

    For 2021, I will go with Inscryption. It’s a rogue-like deckbuilder, but there is much more to it than the initial set-up. I am terrible at these sorts of games, but I brute-forced my way along to experience whatever came next. Even if you typically don’t go for these kinds of games, I recommend giving it a shot.

  3. QotW: Madden 22…. Wait… Aw shit, this isn’t the Spike VGAs, this is Vidjagame Apocalypse.

    Well since I’m among people with taste, I don’t think any 2021 game of the year discussion is complete without mentioning Valheim. I usually don’t go for survival games but this one has its hooks in me due to its approachability for newcomers to the genre. Death doesn’t always end up as a major loss of progress unless you are careless and managing hunger isn’t a chore. This allows the player to explore the procedurally generated world that has the visual style of a PS1 game and it looks gorgeous. It gives me vibes of searching the unexplored regions of the map in Breath of the Wild. I’ve found that it’s just as fun solo as it is with a group of friends. Its incredible that this game was only made by 5 people and I can’t wait to see what it looks like when its complete.

  4. QOTW: ANVIL: Vault Breaker. I started playing it in about mid-December and since then have put about 100 hours into it. An early access, multiplayer rogue like is pretty much everything I don’t like in games but this game has completely sucked me in and it’s a testament to my favorite thing about Gamepass, it allows me to basically find and try games that I probably otherwise would never have played.

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