The Metal Gear Solid Series: 10 Crazy Facts You Might Not Know

6– SNAKE HAD A FIGHTING GAME CROSSOVER BEFORE SMASH BROS.

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While every Metal Gear Solid fan knows about Solid Snake’s inclusion in Super Smash Bros. Brawl, his predecessor also mixed it up with a fighting game character (albeit a much lower-profile one). In Metal Gear Solid 3: Subsistence, the original incarnation of Metal Gear Online had Rumble Roses’ Reiko Hinomoto and her bad-girl alter-ego Rowdy Reiko as unlockable characters. While most have forgotten the cameos from Konami’s wrestling franchise, Hideo Kojima’s original plan to include Dead or Alive fighters probably would have made a much bigger impact.dream-mix-tv-world-fighters-solid-snake-optimus-prime-laser-time-2

And two years before all of those, Snake got tossed into a three way fracas between Konami, Hudson, and Takara toys. In one of the most bizarre Smash Bros clones of all-time, Snake could dust it up with Bomberman, Master Higgins and Optimus Prime long before he ever tangoed with Mario and Luigi. Never heard of DreamMix TV World Fighters? Well, then you’re probably not Japanese.

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7– SOLID SNAKE AND THE PROTAGONIST OF SNATCHER SHARE A SIDEKICK
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The 8-bit Metal Gear series shares fewer core characters with the modern-day series than you’d think. Besides Solid Snake, Big Boss, Grey Fox, Master Miller, and Colonel Campbell, not many other major characters reappeared in polygon form. However, one major element of Metal Gear Solid 4 actually made the transition from pre-PlayStation obscurity.

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In Sega CD’s Snatcher, protagonist Gillian Seed has a miniature robotic sidekick called Metal Gear Mk. II. The same model (albeit with a much sleeker design) would appear in Guns of the Patriots as a vital piece of Solid Snake’s inventory that the modern-day hero could send out to do recon without blowing cover.

8– MERYL’S CODEC IS MISPLACED IN METAL GEAR SOLID ON PS3
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In one of Metal Gear Solid’s many ingenious acts of fourth wall breakery, communicating with Meryl Silverburgh requires you find her CODEC via a seemingly innocuous screen on the back of the actual game box. That was the case with the PS1 original and GameCube remake, but extenuating circumstances made that part of the game a bit disingenuous on the PlayStation 3. When it came Sony’s previous-gen console via the Metal Gear Solid: The Legacy Collection, the precious back cover real estate used to tout the quintet of Metal Gear Solid games didn’t include the iconic screen so it was relegated to the instruction manual. Even worse, the PlayStation Network version’s only fix was adding the back of the box to the digital instructions. Unfortunately, the dialogue wasn’t altered to mention the change, so franchise newcomers might be a bit flummoxed before they hit up GameFAQs. – Henry Gilbert.

9– THE END FOR THE END CAN ARRIVE SOONER THAN YOU THINK
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Metal Gear Solid 3 has some of the Metal Gear Solid series’ best bosses, and The End is the cream of the crop. His fight can be a bit too difficult for some players, which is why it was nice of Konami to give fans a few sneaky ways to avoid it. Not only can you just leave the game alone for a week and wait for The End to die of old age, you can also snipe him when he makes his first arrival in Snake Eater’s campaign. When he’s being wheeled in at a warehouse, just zoom in and pick him off with your gun. It’s neither particularly sporting or fair, but that’s tactical espionage and it doesn’t adhere to any rules, baby! – Henry Gilbert.

10– A SECRET GAME IN SNAKE EATER HAS BEEN CUT FROM ALL RERELEASES
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For as off-the-rails and fourth-wall-breaking as Metal Gear Solid can get, the series never completely changed the game you were playing, with one strange and difficult-to-discover exception. In Metal Gear Solid 3: Snake Eater, a hidden game called Guy Savage could only be accessed when loading up a specific save after Naked Snake is captured. Playing on conversations he took part in during previous codec calls, Snake has a playable dream where he’s now a character called Guy Savage who hacks and slashes his way through waves of vampires. If you’re hoping to replicate it in HD or on the 3DS, you’re out of luck as the sequence has been cut from all releases after the original Snake Eater, likely due to Konami’s inability to spin Savage out into a standalone game.

What’s the strangest fact you remember about the Metal Gear Solid series? Let us know about it in the comments below!

9 thoughts on “The Metal Gear Solid Series: 10 Crazy Facts You Might Not Know

  1. I played Snatcher on my American Sega CD, it wasn’t a Japanese exclusive, you’re probably thinking of Policenauts.

    No mention of the crossovers between Ape Escape and MGS?

  2. I have one that may have gone over people’s heads: The Solar Gun from Metal Gear Solid IV is actually based on the weapon of choice by Django and Aaron from Kojima Studios’ GBA and DS game series, Boktai and Lunar Knights. The games on the GBA incorporated a solar chip that required the player to use their GBA in the sunlight in order to beat the game, but that feature was removed in the DS game.

  3. Damn, that bites that the nightmare minigame was taken from later MGS3 releases. I am also a bit sad that “Guy Savage” (didn’t know the name either!) didn’t become its own game, though maybe Konami decided against making another full 3D action game after the limp reception of the two PS2 Castlevanias. Or, god forbid, Nanobreaker.

  4. It’s worth mentioning that the razor is only available on Normal and higher in MGS2, otherwise there’s simply nothing under the shelves where you’d normally find them.

  5. i always love mgs facts.
    i’m pretty certain i saw huey vape with his e cig aswell in peacewalker it was a weird shape so i couldnt tell if it was smoke or vape.

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