We’re at the tail end of another Shark Week, so let’s capitalize on it by grabbing animal expert Cody Laveau, and taking a look at five games that use sharks to keep you from testing their waters. Then we’ll bite into Wolfenstein: Youngblood, Fire Emblem: Three Houses, and what the kids would be like if you shipped any two game characters.
Question of the Week: What’s your favorite creative workaround developers have used to solve common problems (i.e. players swimming too far out to sea)?
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Theme song by Matthew Joseph Payne. Break song is the 1991 ad jingle for Milton Bradley’s Shark Attack! board game.
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I’m shocked a that I didn’t realize till just recently the clouds and bushes in the original Super Mario Bros are the EXACT same shape just colored differently. Or that the mushroom sound effect is just the flagpole music slowed down. Tricks like this and ways developers cut down on space in original NES games are so cool to read and think about, the book I am Error by Nathan Altice goes over a few more of them.
Good Moleman to you,
I have to mention how Warframe handles the issue of having too much gear to equip for a standard inventory selection wheel. As you add more gear, it simply adds another slot, that hooks on to the first slot, creating an infinite spiral. Think a spring that’s connected to itself in an M.C. Escher type way.
It’s a smooth, and easy way to get around having a bunch of usable gear needing be selected quickly.