Games That Won’t Quit – Vidjagame Apocalypse 438

Grand Theft Auto V just turned eight last week, just months shy of its launch on a third console generation – so let’s grab PNB’s TL Foster for a look at five other games that just keep coming back, with endless re-releases, remasters, and remakes on new hardware. Then we’ll investigate Lost Judgement, Kena: Bridge of Spirits, the fallout from Epic v. Apple, and the game-design trends you’d like to see more (or less) of.

Question of the Week: Do you prefer games that come out as episodic releases, or all at once?


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8 thoughts on “Games That Won’t Quit – Vidjagame Apocalypse 438

  1. As far as “what game has replaced Skyrim?” goes, I’d say Divinity Original Sin 2 is the only game that has come close (and possibly surpassed skyrim).

  2. QOTW: All at once! I tend to play games in short, obsessive bursts, so the episodic model doesnt really work for me. I bought Kentucky Route Zero way back when only the first 3 or 4 episodes were out, and ended up playing through the entire thing in one, glorious sitting. As a result, I completely moved on by the time the rest of the game came out, despite absolutely loving my time with it. Now that I know that the game has an ending, I’ll probably go back and finish it eventually. I just wish I would have “waited for the trade” and played it all in one chunk.

    I waited until The Walking Dead, The Wolf Among Us, and the first season of Life is Strange were all long completed before I bought them, and I ended up picking them up cheap on a steam sale and “binge watching” all 3 games in one or two days each, despite their drawn out, episodic releases.

    I guess, as Chris would put it, I prefer games as movie than TV.

  3. QOTW: Long time listener and patron, first time commenting. I prefer to play games all at once. I have a fairly short attention span, so I already have a problem finishing games that I’ve started. There’s almost no chance of me remembering to go back and finish an episodic game, if I didn’t start playing after all the chapters/episodes were released. I remember playing the first chapter of the 2015 King’s Quest when it was released. I loved almost everything about it, from the Princess Bride-esque writing and voice-acting to the puzzles and gameplay. Even so, I still can’t seem muster up any interest in going back to play it. It becomes even harder when new things come out constantly to eat up my time. Sometimes I just have to admit that I got everything I wanted in the games I don’t finish and move on.

    P.S. Happy 10 year anniversary to the Laser Time network! You guys are awesome, and I’m grateful for the years of entertainment you have given us.

  4. QOTW: I guess it would depend on the game. For games like Telltale, I’m fine if they come out episodically because I can usually run through them in a couple of hours. But for games like Deltarune, I think it would be better if they came out all at once especially if the sequel/next chapter comes out years afterwards as Matt pointed out.

  5. QOTW:

    As pointed out the monthly release schedule for the 2016 Hitman reboot worked really well for making people explore every possible challenge and opportunity. Finding and mastering every corner of a map on my endlessly cathartic quest to cancel the Life Magazine subscription of the rich and powerful helped me thoroughly enjoy a thoroughly enjoyable game. On the other hand I’ve been waiting for Half Life 2: Episode 3 for about 14 years now. The Telltale release schedule worked until it became obvious that it was like Gromit laying down tracks in front of the toy train he’s riding. I think the Life is Strange series has embodied every single approach possible. The first season had a steady release schedule with enough time to make minor changes in response to fan feedback. The sequel took over a year to release which put a lot of people off. The one that came out this month dropped all at once like a Netflix show but with better CG. Tell Me Why managed to release three parts on a weekly basis which did a good job of capitalizing on DONTNOD’s shocking WHAT THE FUCK!?! cliffhangers before I realized that the game was actually about the dual protagonists’ deceased mother’s arts and crafts project. In closing episodic games are a land of contrasts. Now if you’ll excuse me I have to finish the remaining four parts of Life is Strange True Colors before some dickhead spoils it with a Youtube thumbnail.

  6. QOTW:

    I gotta go with split up episodes, as long as it’s not too far apart. In the case of games, split apart episodes means you can do stuff like have each episode be thematically or visually unique. A good example is Telltale’s Homestar Runner game, where every episode is chronological and references each other, but they all have a different story. From ruining Homestar’s life then having to fix it, to a weird game of Age of Empires, to a battle of the bands, to an action movie they’ve been teasing the better part of a decade on Homestar Runner, to a world where all the video games in their life have escaped into their reality. None of them have anything to do with each other, and in a one-off release you couldn’t really show all that and have it still make sense. Episodes let you play with the story, and I appreciate that. Thanks for listening, and would love to have one of you guys on my show Generation DAN if you’d like (Diana’s been on it!)

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