Space Madness – Vidjagame Apocalypse 441

Metroid Dread has launched the franchise in a suspenseful new direction, and given us an excuse to spend this week talking about some of our favorite horror games set in space, with special guest Alex Faciane of Chilluminati and Super Beard Bros! Then it’s on to (of course) Metroid Dread, Back 4 Blood, the official announcement of the Grand Theft Auto trilogy, and the childhood toys you think deserve great videogame adaptations.

Question of the Week: What’s an underutilized horror setting more games should use?

DOWNLOAD

RSS | iTunes | Google Play | Stitcher | Facebook | Twitter

Theme song by Matthew Joseph Payne. Break song is Carmen Miranda’s Ghost by Leslie Fish.

SUPPORT US ON PATREON

Your Patreon pledge gets you access to Apocalypse Gaiden, our recurring Patron-exclusive spoilercast! Listen as Chris, Matt, and Mikel take a deep dive into Resident Evil Village, as well as Ghost of Tsushima, The Last of Us Part II, Final Fantasy VII Remake, and God of War!

While you’re there, get the latest episode of THIRTY TWENTY TEN GAMES, in which we talk about the games that came out 10, 20, and 30 years ago each month! Just sign up for Laser Time’s Patreon, and they’re yours!

If ya haven’t checked out the Laser Time YouTube channel, here’s something swell you might’ve missed!

Get our Avengers: Infinity War review/recap by becoming a Laser Time Patron

7 thoughts on “Space Madness – Vidjagame Apocalypse 441

  1. QotW: a convention center during an anime/comic convention. I had this story rumbling around in my head for years but the concept is that you are a regular person going to the con being stalked by a cosplayer and since its a popular cosplay there are many people around in it the design t you would potentially have to avoid.

  2. QOTW: Oktoberfest. There’s a Bavarian themed tourist-town in the mountains near where I live that has all the superficial trappings of old Europe, but modern amenities, which leads to weird juxtapositions like a sign for Ye Olde Subway. Just imagine skulking through the town amongst all the seasonal decorations while fighting off German monsters (no, not that kind) and wearing lederhosen and guzzling beer and sausages to regain health.

  3. QOTW: I feel like we never see any horror games in a cemetery of mortuary. A whole bunch of fun places like carnivals and malls get turned into horror settings, but I rarely see someplace a lot of people are already scared of. I was a funeral director for 9 years and I had one friend who just would not come onto the property when we were meeting up to hang out.

  4. QOTW: I’m surprised more horror games aren’t set within nightmares. My mind immediately jumps to the opening of Gears of War 3, the many sequences in Life is Strange and all the Scarecrow and Mad Hatter segments of the Arkham series. as examples of how well the Unreal Engine can become the surreal engine. Most of the games set in the world of bad dreams are made by Nintendo or obscure Japanese games that never left the Sega Saturn. Why the fuck don’t we have a good Nightmare on Elm Street game? Why don’t we have ten of them?

  5. Not a specific location, but more horror games should be set in a country where you don’t know the language. Im reminded of spending time across Europe and Asia walking though cities and places where all your senses are heightened because you can’t make sense of everything. Your mind is desperately trying to make sense of things and searching for the comfort of context.

    Language, architecture, signs, voices, even body language can be hugely different to what we are accustomed to and to me stirs just a tiny bit of that fear of ‘the unknown.’. This was used to great effect in re4 in the opening hour, where you had no idea what the villagers were screaming.. just angry voices in a terrifying, violent environment.

    I’m also quite partial to legends and supernatural stories in other cultures, and could be used really well as backgrounds for games to not rely on the more comfortable, generally more sanitised vampires, werewolves and ghosts we’ll ofen see in our own cultures. These unfamiliar creatures just seem far more unsettling, and im certain id punch Dracula in the face before I face down .. I dunno… some Tibetan munchkin who plans to crawl up my dick and steal my unborn children.

  6. QotW: Ships! The horror trope/concept of a Ghost ship is far too under covered in video games. And you don’t have to do the old sailing ships of yore where the myth originated, you can totally do a old cruise liner or something similar a little more modern. A haunted container ship would be a pretty interesting setting considering the sheer size of those vessels.

  7. QOTW: It might sound weird, but i want more horror games set in…. video games. Now we all remember the haunted Majora’s Mask creepy pasta, and what I want is for more indie devs to rip that off. As Chris has pointed out, whatever people used to find entertaining always ends up being creepy to later generations (clowns, dolls, etc). I’m sure if you sat a zoomer in front of Adventure on 2600, they’d probably assume it was haunted anyway. I think a Horror game masquerading as an innocent, but subtly creepy retro game would be effective and spooky as hell. (Without spoiling anything I guess the games Duck Season and Doki Doki LC are the closest things we have to this already.)

Leave a Reply

Your email address will not be published. Required fields are marked *